Montag, 9. Januar 2017

Infinity Battlereport: Military Order vs. YuJing, 250p Deadly Dance

On the past saturday i got a game of Infinity and this time i remembered to take pictures and tried to remember the events in the game. :)

We played the mission Deadly Dance. List were as followed:

 Military Orders
──────────────────────────────────────────────────
GROUP 1 5
 ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13)
 ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13)
 ORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15)
 ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
 ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
GROUP 2
 KNIGHT OF SANTIAGO Lieutenant Spitfire, Nanopulser, E/M Grenades / Pistol, AP CCW. (1 | 44)
 KNIGHT OF SANTIAGO Paramedic (MediKit) Combi Rifle, Nanopulser, E/M Grenades / Pistol, DA CCW. (0 | 41)
 SPEC. SERGEANT Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
 FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
 FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
 SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)

 4.5 SWC | 250 Points

Link to Army

 Yu Jing
──────────────────────────────────────────────────
GROUP 1
 TIGER SOLDIER Hacker (Assault Hacking Device) Combi Rifle + Light Flamethrower / Pistol, Knife. (0.5 | 33)
 GŬILÁNG Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25)
 MECH-ENGINEER Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
 YÁOZĂO Electric Pulse. (0 | 3)
 Zhanshi YĪSHĒNG Combi Rifle / Pistol, Knife. (0 | 15)
 YÁOZĂO Electric Pulse. (0 | 3)
 ZHANSHI Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 19)
 ZÚYǑNG Lieutenant (AutomediKit) HMG / 2 Breaker Pistols, Knife. (1 | 39)
GROUP 2
 WÚ MÍNG (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 31)
 HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)
 CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
 SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
 ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12)
 ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12)

 3 SWC | 250 Points

Link to Army

More after the jump.

The roll fot the sectors to dominate was the best/worst that could happen, both of us needed to secure the one in front of our deployment zones.

My setup as shown in the pics:

The left side got covered by the Fusiliers and the Hacker with Drone.


The center of the table should be taken by the Santiagos


and the right side got covered by the OS link.

I advanced the OS link first and took a defencive position in the narrow street.


I made the decision to take out the drone and the HMG with my HRL, but failed miserably. Was a dumb idea. :( The HRL OS died heroicly climbing the building.

The other gruop had the Santiagos securing the middle of the board,


and the Fusiliers advance forward.


My opponent started with the Shaolin monks, letting one loose on the OS link.


After sthe Smoke cleared, the link was down to one OS paramedic. Teh Shaolin on the other flank tried the same, but was not successful.


In the course of the game, my Santiagos got one of the consoles, to try and rotate the quadrants. The Fusiliers took higher ground to try to get out of the way of the template Shaolin monk. The monk got killed advancing around the house and the containers, taking a Fusilier with him. My opponent brought in an airdropping Tiger Soldier to clear the console. A heavy firefight was the result, leaving my poor Santiagos on the ground.


The lone OS paramedic changed groups and with the orders tried to revieve some unconcious soldiers, killed two in the process but got the Santiago paramedic back on his feet. 

The game ended with a 2 - 4 for the YuJing team. Interesting mission, but i think the initial position of the to holding quadrants was not good for the game. The avard for getting the least action goes to the TO Sniper, position was ok, but after getting out of hiding he had no targets. The Repeater drone was ok, hiding in the middle of the board, making this route a gambling for the HI Lt. ant the drones.

There were some spectacular rolls on both sides, like a 6 crit vs. 4 HMG shots, or armour rolls when the target should have died. Was a fun game, but i dont think this mission will be played again in some times by us.

Regards and stay tuned for updates.
Brimat